8 Trends in Technology Enhanced Learning

trends in technology enhanced learning

In the broadest sense, the field of instructional design and technology (IDT) was once labeled as educational technology and technology-enhanced learning by a wide range of field experts. This term, however, is known as the integration of media for instructional goals. The internet, for example, is used to redesign instruction and enhance learning and teaching. Some scholars, including Reiser (2007), by contrast, emphasized that the scope of the field cannot be explained by the term educational technology. The IDT, rather,

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Behaviorism as a learning theory

Behaviorism

Behaviorism: All actions are taught by contact with the environment through a process known as conditioning, according to behaviorism, also known as behavioral psychology. As a result, behavior is nothing more than a reaction to external stimuli.

Merely observable stimulus-response behaviors are of interest to behaviorists as they can be researched in a systematic and observable way.

In 1913, John Watson published an article titled “Psychology as the Behaviorist Views It,” in which he outlined a number of basic assumptions

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The New Trend: Serious Gaming in Education

Serious Gaming
Adapted from serious-games-solutions.de

Many people do not know serious gaming and there is often confusion about the term. We have to admit, it sounds like an oxymoron. The words, serious and games, seem to be contradicting each other. Can games be serious, and does that mean that they’re not fun at all? 

Well, serious games can definitely be fun, but the most important thing that sets them apart from entertainment games is their educational purpose. Serious game developers intend to teach their players something. The purpose of the game is thus different from pure entertainment

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YouTube in Education

Youtube

The use of online social networks in education can remodel and enhance teaching and learning; one such network is the video‐sharing site YouTube. Members of the next generation, those who grew up in an environment enriched by information technology, have been termed “digital natives”. This “Net” or “Millennial” generation has aptitudes, attitudes, expectations, and learning styles reflective of the environment in which they were raised. 

YouTube is a video‐sharing website on which users can upload,

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Gamification in Education

Gamification

Gamification has gained significant attention especially in educational contexts. The trend of integrating gamification into education is increasing due to the advancements in technology which allows more digital learning environment. According to a report entitled Global Education Gamification Market 2016-2020, the gamification of education in the year 2015 was found $93 million. However, this figure is expected to reach about $1.2 billion by 2020.

Simply put, gamification is not about a game, but about the

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Digital Formative Assessment and My favorite Tools

Formative Asessment
Retrieved from https://prosjekt.hvl.no/formative-assessment/

Formative assessment is simply defined ongoing activity that assists teachers to track students’ learning and progress. Also, Black and Wiliam (1998) define formative assessment as: all those activities undertaken by teachers, and/or by their students, which provide information to be used as feedback to modify the teaching and learning activities in which they are engaged (p.82). The results may help them adjust the instruction and make decisions in designing the learning environment. Not only teachers but also students

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The Rising Popularity of Mobile Learning in Education

Mobile Learning

Mobile learning also called M-Learning is an innovative way to reach learning content via portable devices such as laptop, tablet or smartphone. It is referred as a term to depict a form of learning, which enables to learn whenever and wherever peope are. M-Learning has been used from the early 2000s but has increasingly gained popularity for the last decade. There has been many studies conducted to investigate the effectiveness of M-Learning. The results confirm the so called claims in

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Graphic Design for Learning

Graphic for learning
Retrieved from quantamixsolutions.com

Learning is facilitated when graphics and texts work together to communicate the instructional message (Clark & Mayer, 2016). Graphics are robust materials to promote learning. They are also called as “pictorial expression of information”. Winn (1989) asserts “graphics convey meaning by making the complex more simple and the abstract more concrete”.However, it is important to use graphics for instructional purposes. Woodward (1999) state that many of the graphics embedded in textbooks do not serve educational purposes. Educators should be aware

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Evolution of Web from 1.0 to 5.0

Web

World Wide Web (WWW) is defined as a system of interlinked hypertext documents accessed via the internet. Anyone who has internet connection can see web pages which involve multimedia tools such as text, images or videos. The proposal of Tim Berners-Lee in 1989 and Robert Cailliau, a computer scientist was to use hypertext to integrate information into a web as nodes where users can view. In this way, World Wide Web was designed as the first web service.

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Multimedia Learning: 12 Principles in Instructional Materials

Multimedia Learning

The premise in multimedia learning is that the combination of words and pictures enhance understanding and learning, improve retention and impact academic achievement. Therefore, it is noteworthy to integrate multimedia learning into education. It could be a video, PowerPoint presentation or an online course.

In order to maximize learning, Richard Mayer developed a theory of 12 Principles of Multimedia Learning. These principles are seen as a guidance to those who benefit from the multimedia

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