The New Trend: Serious Gaming in Education

Serious Gaming
Adapted from serious-games-solutions.de

Many people do not know serious gaming and there is often confusion about the term. We have to admit, it sounds like an oxymoron. The words, serious and games, seem to be contradicting each other. Can games be serious, and does that mean that they’re not fun at all? 

Well, serious games can definitely be fun, but the most important thing that sets them apart from entertainment games is their educational purpose. Serious game developers intend to teach their players something. The purpose of the game is thus different from pure entertainment

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YouTube in Education

Youtube

The use of online social networks in education can remodel and enhance teaching and learning; one such network is the video‐sharing site YouTube. Members of the next generation, those who grew up in an environment enriched by information technology, have been termed “digital natives”. This “Net” or “Millennial” generation has aptitudes, attitudes, expectations, and learning styles reflective of the environment in which they were raised. 

YouTube is a video‐sharing website on which users can upload,

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The SAMR Model for Technology Integration

SAMR

‘Internet Generation’ calls for a more innovative and digital learning environment. Without considering this, designing a lesson evidently would not lead successful learning. This belief is getting more popular between educators as they realize the characteristics of 21st century learners. Most of them strive for integrating technology into classes and curriculum however, there is a need to measure and improve the quality of integration rather than using solely for “tech for tech’s sake”.

The SAMR (Substitution, Augmentation, Modification, Redefinition)

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3 Essential Modes of the Computer in Education

Computer Role

Taylor (1980) suggested a framework to understand the roles of the computer in education. Even if it has been quite many years, it still sheds light on the issue. He stated that computers could be used as a tutor, tool or tutee.

Modes of the Computer

In tutor mode. Computers teach learners. Computers should be programmed by others and then they can tutor students with installed programs tailored to learners’ needs. The computer presents materials chosen by learners and

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